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IDC Predicts Worldwide Online Console Revenue Will Reach $10.5 Billion by 2011
FRAMINGHAM, Mass., August 8, 2007 – In the current videogame console cycle, each of the three consoles – Microsoft's Xbox 360, Sony's PLAYSTATION 3 (PS3), and Nintendo's Wii – is capable of connecting to the Internet out of the box, and each has onboard storage for downloaded content. In addition to primary traditional hardware and software sales, connected consoles now support three additional business models: premium subscription fees, paid downloadable content (DLC), and a fledgling advertising market. The revenue derived from online consoles is separate from online PC game revenue and from the traditional retail-driven videogame hardware and software revenue. "Gamers' use of connected consoles is expanding the business opportunities and cash flow this console cycle," says Billy Pidgeon, program manager, Consumer Markets: Games. "This emerging sector has huge potential. Getting gamers online and enticing them to spend on content and services is crucial for vendors and publishers." Revenue streams enabled by active online consoles in this cycle show the strongest growth in the sector and will not only determine the future success of the console vendors but also be crucial to the success of many third-party publishers. Other key findings from IDC's study of the connected console market include:
For more information about purchasing this study, please contact: Tatiana Hinova |
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